What is Flame?
Flame is a 22% grimoire roll with 6 documented skills and 4 documented passives. Variants: Amaterasu (weight 0.03) and Azure (weight 0.14). An overview table also names Holy; the Flame page's variant module lists only these two. Variants change appearance, not the listed damage. Binding Flame (18s, 45 energy) snaps to bind nearby humanoids. Blazing Dive (12s, 25) launches you and crashes down in an explosion. Burst Pistol (12s, 30) throws an explosive fireball. Fiery Grapple (10s, 25, requirement 1) is a dash grab that explodes. Fire Stomp (12s, 25) erupts from the ground and can stun. Scorching Barrage (12s, 35, requirement 1) calls a meteor rain. All four are learned from the Grimoire Echo. Amplified Wrath adds M1 damage against burning targets (3 points, 25 Insight, 250 Marks). Blazing Meteor turns Scorching Barrage into one large meteor while RMB is held (4 points). Infernal Defiance interrupts an execution attempt with a flame burst on a 60s cooldown (3 points, 25 Insight). Shattering Ember explodes on a Flame block break, scaling with Magic Power, on a 60s cooldown (4 points, 25 Insight).
Published facts
| Fact | Value |
|---|---|
| Hub | Classes |
| Rarity | 22% |
How do you get Flame?
Reach level 15 so Arcane Whispers starts, climb Wisdoms Peak in the Kamo Region, choose Embrace it on the base portal, and speak to the Announcer in the tower. Later rolls come from a Magic Reroll, a rare Bael, Gladiator, or Vaelor drop, or a wipe that does not keep the grimoire.
How do you use Flame?
A Flame trainer is documented at Twilight Tombs. Ignacio is also named as a Flame teacher. Passives are bought from the Grimoire Echo in the Inner Realm (U, then Inner Realm) for points, Marks, and sometimes Insight.
