What is Wind?
Wind is a 20% grimoire roll with 7 documented skills and 2 documented passives. Variants: Crimson only on the Wind detail page. An overview table also names Sandstorm, Zephyr, and Ocean Breeze. Variants change appearance, not the listed damage. Gale Rupture (11s, 30 energy) slams the ground and launches you and nearby foes. Gale Sphere (11s, 20) releases a wind dome that knocks back. Gale Updraft (12s, 25) creates a rising ark. Rushing Tempest (11s, 35) is a dash that launches. Tempest Blade (12s, 30) throws a wind blade. Tempest Palm (11s, 30) grabs and hurls upward. Tornado (16s, 25) launches enemies away. Aerial Efficiency cuts wind ability mana by 30% while airborne (4 points, 300 Marks). Blade Storm adds two extra blades to Tempest Blade while RMB is held (4 points, 300 Marks).
Published facts
| Fact | Value |
|---|---|
| Hub | Classes |
| Rarity | 20% |
How do you get Wind?
Reach level 15 so Arcane Whispers starts, climb Wisdoms Peak in the Kamo Region, choose Embrace it on the base portal, and speak to the Announcer in the tower. Later rolls come from a Magic Reroll, a rare Bael, Gladiator, or Vaelor drop, or a wipe that does not keep the grimoire.
How do you use Wind?
A trainer named Boreas is mentioned for Wind, but that NPC's location is not confirmed. Passives are bought from the Grimoire Echo in the Inner Realm (U, then Inner Realm) for points, Marks, and sometimes Insight.
